
My current project
I am developing a new mobile phone game.
In this post I will add videos of the current state of the project.
Check them 😀
You’ve stumbled upon the portfolio of Jorge Hurtado Game Programmer.
Here you can view my current projects and my blog posts.
Need help with an upcoming project?
Learn a bit more about me and then consider contacting me.
Solo Studios.
Game Programmer at Game Artificial Intelligence research group in Queen Mary University of London.
- Programming languages: C# with Unity - Manage programmers on the team and help them meet their development goals; - Create technical design and maintain design documents; - Build and self-manage the programming task schedules and define the development milestones; - Collaborate with other leads within the team on game features; - Implement game features and systems;
Internship as a VR Unreal Engine developer. - Programming languages: Blueprints and C++ withUnreal Engine - Working in a team of 5 intern programmers focusing ongameplay programming - Working to project milestones and tasks - VR Title under NDA - Writing code, bug fixing and generalist programming task.
Erasmus exchange student for final 2 semesters of my Bachelor’s Degree. Specialized in Videogame Programming. Working on game projects using C# and Unity.
Specialized in Videogame Programming Working on game projects using C#, C++, Unity and UE4 (Grade: 8/10).
Investigation and Implementation of an Evolutionary Artificial Neural Network. Grade: 1.3 ( with 1.0 being the best grade)
Hackaton ESNE, 36 hours of Development. ‘The whisper of truth’, Little Bit Studios. Winner of first prize. Role: Programmer.
“BLAZED” Shortfilm - Directed and produced by Jorge Hurtado Grueso. Finalist categorie VideoArt. Winner Best Actor.
I am developing a new mobile phone game.
In this post I will add videos of the current state of the project.
Check them 😀
In this implementation the main objective was to hybridize Artificial Neural Networks with Genetic Algorithms and implement it in a simulator successfully. The first thing that we needed for this implementation was a Neural Network Framework and a Genetic Algorithm. The quickest thing should had been, to choose one of the multiple frameworks that can be found in Internet, but with all the research that has been done during this investigation it was easy to build one from scratch and the best way to learn something is to do it by oneself. No external frameworks were used, and it was done one from scratch in the programming language C#. After solving the problem with the base of the framework, we needed to find which simulator we will use and after study multiple choices, a car simulator was selected. The implementation was done using a game engine “Unity 3D”.
Github: Link
ABSTRACT
This paper discusses the combination of two different methods in machine learning, the hybridization between Evolutionary Algorithms (EA) and Artificial Neural Networks resulting in Evolutionary Artificial Neural Networks (EANN). The proposed system is implemented in a Car Simulator and the results are collected in this paper.
Link PDF: Investigation and Implementation of an Evolutionary Artificial Neural Network
This project is a basic Engine for Isometric Point And Click Adventures.
Why isometric?
The quick answer is because I love isometric games, as example Gnomoria. The long answer will be that I think is strange but a good point of view for a Point and click Adventure Game, you can’t see so much games with this Isometric point of view as Point and Click Adventure Games and why NOT I try to implement this idea.
Github: Link
Octree Implementation in huge 3D static space, to decrese the time bewteen frames in a small engine in comparison with…
Today I will continue with the Procedural Generation of Levels, in this post I will write about the solution I…
I am really excited to write the first of what will be a series of blog post that will show…